Fun Fly Round 2 - 30th August 2014 (changed from June due to weather)

Fixed Wing

1. Touch and go. The touch down area is the lengh of the pilot barrier marked by white lines across the runway. The task is to take off, get settled and call ready. You then do circuits with a touch and go each pass. No free passes are allowed. Miss the marked touch down area and you are out! Maximum of 10 touch and go's. This is not a timed event.

2. Climb and glide. You take off and climb to an altitude which you believe you can glide for 2 minutes with the motor off or at low idle. To make it easier for you I will call the 1 minute and then the 30seconds to go mark. Each second under or over 2min counts against you, however, not all is lost because a spot landing in front the pilot barrier will give you 5 second bonus. Earn 5 penalty points for moving the throttle within the 2 minutes!

If you are not happy with your score, you can have up to another 2 goes, but the last score will count. In other words if the second or third go is worse than your first, BAD LUCK!

3: Balloon Burst. This event is actually a taxiing challenge as well as the always popular balloon burst. You commence the event by taxiing through a 2 metre gate about 20m downwind of the pilot barrier. Clear it and you get a point. Then take off. Three balloons are afixed to bamboo tripods at various spots on the runway in front of the pilot barrier. You get six passes to burst them. Burst a balloon and you earn 5 points. Burst balloons, knocked down or escaped balloons will not be replaced. Land after 3 bursts or six passes and taxi through a 2 metre gate aboout 20 metres upwind and earn another point. Max points for this event is 17. Please note that this event is assuming light to moderate winds. Strong  winds may cause the cancellation of this event.

 

Please come down to the field to have some fun.
Remember to bring some snags & stay on for the BBQ and night fly.
I have had emails from club members with ideas for fun fly events. Thanks for that and keep'em coming. The climb and glide was suggested by El President Bill Reynolds.

Your Fun-fly ringmaster Roly

 

Helicopter / Tri-Quad Copter

Timed Circle event
 
Models will be timed while flying around a triangular course (left or right hand, pilot’s choice), including landing and taking off at each of two Landing Circles. If desired, pilots may move with/follow the model around the course at NINE metres minimum distance.

Each of the three Landing Circles will be two metres in diameter and positioned 25 metres apart. The object of this event is to achieve a target flight time that is closest to 180 seconds (three minutes). One second equals one point. One point will be deducted for each second under or over the target time. The pilot’s mental capability shall be the sole means of timing, meaning no external assistance of any kind. We will be checking… !

Timing starts when the model first lifts off from within the Start & Finish Landing Circle, and stops when the helicopter first touches down within the Start & Finish Landing Circle after completing the required course. Thirty points will be deducted if any landing gear is not entirely within each of the three landing circles at touchdown. At each of the two distant Landing Circles, models must land and remain stationary for between a minimum of five seconds and a maximum of ten seconds. Thirty points will be added/deducted at each of the two distant circles where the model is not stationary for the required time. Thirty points will be added/deducted for every landing/touch between the circles.
 
 
Landing in one meter circle
 
Take off from 1 metre circle, hover briefly at eye height, then land within 1 meter circle.
Landings must be in the 1 meter circle(Skids within the circle, on the line will not count) for 5-10 seconds.
Repeat as many times as possible within 3 minute time frame.
Ten points for every successful landing in the 1 meter circle.
5 Points ducted for every landing outside the circle.